If they're no longer as useful, you can delete the lower levels (making the highest level your new lowest). If the polygroups serve a specific function, the model can be built with them in mind
Hello there! Just wanted to inform you that there's already a thread about this http://www.polycount.com/forum/showthread.php?t=87299. No need to sweat about it but try using the search function before posting!
ironlore and cheyenne mountain used perforce ironlore used a proprietary tool called art manager for titan quest that functioned in the same way 3point used the per128 tyrant program (sftp)
Damnit I missed the first one and yesterday's! Those two looked the most useful :poly134: Time to set a daily reminder Today's is 'Five fully functional characters' code is 12DAYS5DW
I was going to do a flickering light in my latest project. So Unity doesn't have any built-in functioning for this like UDK's Kismet? Anyhow, nice work. It looks cool.
Yea... wee-todd-ed! Welcome to max... In the max2012 UVeditor update they reworded the message but it still functions the same way... so its just as jacked up. HOO-RAY for changes!
I've updated a bunch of my substances on Substance Share with more functionality and optimization, and also made a few new tools and toys. Check it out: https://share.allegorithmic.com/libraries?by_user_id=18
You'll need to make a rollout to give it a UI. You can make pretty much any UI event launch your function. It's all covered pretty thoroughly in the maxscript docs.
@Yourname942 I see your point. I just thought the aesthetic worked better on the front. I do understand your point of functionality for it to reinforce the shield though. Thanks for the input :)
he he I remembered it from you here on polycount - but I was to lazy to use the search function here - and instead I used google. write the guy an email with a link to this board