Hi Kris, I agree with all of the points you have said. As such, I have made a completely redone the models with proper proportions. I opted to take a top view and a side view screenshot (as best as I could) then made the model. The new v2.0 model (added in the original thread; green header at the time of this writing) is…
Thanks for the input. For the Civil War uniform i was just focusing on the uniform it's self, it was the first time I was doing a human shaped object and did not want to focus on a head or hands; however, I do plan to add them at a later time. The color of the jacket and pants are based off of my reenacting uniform the…
Damn, this is fricken gorgeous! There's a question I have concerning the layer clone technique you mention on 80 Level. Whenever I try it, the second set isn't entirely sewn together, there's a gap between the pieces and the layers. However in one Marvelous Designer screenshot it looks like there is a bridge between…
Hehe yeah man, I am deep into the Cao Cao story at the moment (right after the death of Lubu and Daiochan) and I can totally see the two types of characters you are talking about, with some protagonists like Liu Bei actually switching from one archetype to the other. You are right on point ! (and I am totally dropping…
Hay, this is nice! I am not a character artist, but there are a few issues that I am guessing you've already kinda realized yourself: 1. proportions look okay, although double checking and cross referencing her facial features with multiple shots and angles would help you determine what feature may be out of place. One…
It would be cool if there were a way to be able to switch between different types tangent calculation in Autodesk apps, not just use what xNormal uses. Also I don't see a huge problem in using xNormal within a pipeline. Alot of the time your DCC app is shit at doing something be it UV mapping, rendering etc... And plugins…
You have been so helpful! I wanted to share what I've been working on using the hide + zremesh feature. Any pitfalls i should be careful of with this workflow? 1. Dynomesh a figure 2. Zremesh to 20-50k 3. Continue to form at SubD 1 4. Zremesh at higher polycount head/hands 5. continue to subdivide and work as needed I…
Hey thanks for the great feedback! @almighty_gir Thanks for the specifics. It really helped. I went back and adjusted her face a bit and added a some of her cheek fat and changed up the angle of her jaw line to be a smoother. I also increased the size of her eyes and moved them closer together just a tad. The change is…
I do remember Alma being pretty tough in Ninja Gaiden way back when. I actually was never able to finish the game, but it was well past Alma that I got stuck and I don't think that it was on a boss fight. Demon's Souls has Maneater.... Maneater is incredibly hard if you have a melee oriented character because you can't hit…
Thanks for comment on this thread. Well, I really understand what you saying. Only one thing which keep me here is that I work on great triple-a project which from idea&doc perspective looks ... awesome ... but week after week I starting realize that this can be hard task to complete and to release with team that we have.…