Hey Guys! This is something I've always wanted to model! So I'm starting a Progress thread for "Metal Rear" from metal slug 5. Right now just getting proportions and layout down. :D Feel free to give any suggestions if you see something in later posts. Thanks!
I would recommend using vertex color for the blending instead of a grayscale texture. Each copy of the pillar could have its own vertex color layout, for unique blends. http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending
Sorry digging up this old thread but I tried to recreate your model to test out the bevel node and the edges have some very visible seams. Could you post your UV layout @musashidan
Here's some sketch following Jama Jurabaev's tuts, using blending mode to find complex layout. I II III IV Here's the process, it's all start with left top. process I process II
I don't know anything about Dota, but the program runs well. Everything is responsive and the layout is nice. I like how the top of the program has certain classes that correspond to certain characters. Very nicely done!
layout and colors are pretty good. there isn't any useless stuff and navigation is as simple as it should be. i'd change the "3 1024 maps" to "1024 diffuse, specular, normal" 3x1024 maps could be interpreted as 3 separate textures.
Back again with an update. Did a quick uv layout and color treatment. I'm still pretty newb when it comes to color design, so crits would be greatly appreciated. Just about ready to detail this guy,
@Caiterade You know it! ;) I blocked in the scene with simple geometry to get a feel of positioning and the scale of major assets. Once the layout was setup I blocked in how I would like the design of the buildings in the foreground to look.
Decided to alter the grass texture for a different look. Got my shrine done in zbrush and have a base texture on it, as well as my tree layout for the trees. Might alter that once I get the rocks in but it's good for now!
Point taken. I'll remove the wear on the handle. How is this UV layout looking now? Edit: Green area is missing detail. Red areas don't appear right, something has gone wrong. Any advice?