The only large pieces I have lying around are on the ugly side because I was making a mechanical prototype and I was more concerned with speed and conserving filament. (I was making a prototype for a flight sim throttle quadrant... didn't have to be pretty, just had to work.) I can print some sample models off here in a…
Make sure Vertex channel display is off. If the shader needs it on make sure the vertex channel colors are set to white. Try installing the latest product updates. This has fixed the last few viewport rendering bugs here on Polycount. Do you have Microsoft Visual C++ 2005 Redistributable installed? It's required by 3 Point…
I just wish player sets got in more frequently. If they can live off doing their thing, and not off prize money, then tournaments wouldn't need to do hats to increase ticket sales to fund prize pools and all that. But larger prize pools entice viewers, so it's kinda a pie in the sky hope. As for tournaments and hats, I…
So I'm working on a project for school and I'll be redesigning Hook/Peter Pan based off "The Agency" style/setting. I have started off this project with Captain Hook's ship. I will be designing a huge airship that looks like a battleship that would be out at sea. And here are some thumbnails and designs I've been working…
Bit late to the party, but I just saw this and couldn't resist. There's a lot of promising looking scenes. Understandably the blockouts differ due to the concept's perspective being slightly off. But I think it's key to find the middle ground as there is a big difference between the width of certain blockouts - notably…
there monitization for this game is horrible 10-20 dollars on skins really? thats almost as much as a game, Although Hi-Rez does need to make some money off this game i would have easily dropped around 5 dollars on the pack but i cant justify spending 20 dollars for 2 skins and 2 weapons there are full games that cost less…
Slip brings up a good point. What might look good in place might not work when actually translating through world space and vice versa. I normally animate a walk/run cycle moving through world space with a consistent rate of movement like a game would apply, if you know that rate it's even better. Then zero out the forward…
Preordered it and finished it the other day (I was playing it straight through, it had me hooked). Great game, although does get a bit pixel hunty after awhile and some of the voice acting is eh. I'm usually put off by a lot of point and click adventure games but the theme and detective gameplay kept me interested and it…
When I read the first page of this thread, I face-palmed so hard it hurt. Should I get into the physics of how EM energy transfer actually works and how it can harm or not harm you? If you think Wi-Fi is a hazard to your health, please turn off your router and get off the internet. It will be better for both of us. Also…
try n get some more detail on that thing. Show off just a flat shaded render of your model and another with wires over top without a skylight/ambient occlusion. It will read better I think. and even tho you can't do any hi poly I still think you can make the thing look great. Off the top of my head heres the only guitar…