Howdy... So... i'm new to the website, but for last two days i've spent as much free time as possible going through the site and seeing all the awesome work, and insightful comments left by members. I'm very impressed and hope that i too can eventually contribute some inspiring work, until then i need as much critique as…
Xyphirium: The Twintail ChroniclesProject DescriptionXyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age).The goal of this project is to remain…
Okay yesterday was a bit slower going since I'm still trying to figure out Maya, but I made the lanterns and the poles they hang from: @SergeyA My method for creating the textures and normals is still pretty all over the place since I'm still trying to find out what works best. I often use Substance Designer which is…
Ok, here is something that I would like to contribute to the community! =D It's a topic generator for coming up with topics for speedpainting. Download -> http://www.jimsvanberg.se/temp/boxki...cgenerator.zip Me and some colleagues at work were using the 3CH generator, wich is great, but we were put of by the fact that the…
Hello , as trainign , exercise , fun and whatever more I am trying to make a realistic looking tropical island by scratch in cryengine2 on the Blue Mars platform , wich use the same engine .... I want to create all by scratch and get the same ( hopefully better ) quality of the original Crytek tropical Island Environment…
Hey guys :D So I've been adding some more stuff in to the scene, polishing and optimizing performance for the game. Lets start with lighting today. I have decided to go with stronger blues to emphasize the mood, I've been tweaking a lot of the post proccess settings to get it to about here. I feel like it still needs…
sub-d or sculptin? yeah, working with fewer polygons would prolly help man. Got this topo pic which i always liked. Don't forget the loop that goes around the nose and down under the mouth (http://img254.imageshack.us/img254/874/polyregionsif6.jpg). Then again you could always go the free sculptin route and work it all out…
whoah after a long time there is finally some material we can show, most stuff is under nda and we are waiting eagerly for e3 to allow us to show stuff. However, we did something non game related between 2011 and 2012. What started as a "simple" centerfold for the national geographic of june 2012, will most likely be on a…
Alberto Rdrgz: thanks man....if you like the belly shirt wait till you get a load of his tramp stamp :D Di$array: thanks very much....I guess that I just have an affinity with the floating evil minions of French millitary figures....how could I have not figured this out sooner :D Buckles-check, I will get those sorted, at…
@CybranM Thank you for the support dude! Hey Polycount :) Over the past couple of days, I've been working on the shrine area, and carving a path through the woods leading up to the large breach in the wall. I've been iterating on the statue area a bunch and I've been inspired by a piece of Dark Souls fan art for the…