Pretty awesome work given the time constraints too! Really like the bottle and its leather holder. The wood on the knife looks a lot weaker than the rest of the model could do with a bit more detail in the colour and normal maps.
dickbag employer, but yeah, the "Bob got it, I should get it" argument is a lot weaker than "I'm amazing and valuable, so I deserve it" argument, and doesn't allow your employer to shift blame or pass stuff off like that.
To clarify for the people who think he wouldn't be able to move and stuff... The armour is magical (cursed actually). It gives zero fucks about things like that. It would literally break the wearer's bones in order to make them move properly.
The battles in these movies now remind me of the "imagination land" South Park episodes. What other movie do you see an epic battle with beavers, centaurs, phoenixs, and pre-teens who learned to fight five minutes ago!?
Skibur: Thank you. I will start weeding out my weaker pieces as I make more better looking assets. fab-camp: I checked all the links and I couldn't find anything. Is there a particular one that you found messed up.
The placement of heavy turbine mechanism to the left looks off on that balcony. The balcony feels too thin and weak as well, even if it would be emtpy, but with that mechanism it feels even weaker construction-wise. As far as i know such mechanisms are placed on the ground usually...
MDK Magic Carpet (when I can get it to work) Thief (when I buy it from GOG) Legacy of Kain:blood omen Soul reaver 1&2 all oddworld games all bitmap brothers games (especially speedball2)
the first sculpt pass. I will exaggerate the shapes a bit more and I now saw that one blindfold was a little weaker than the other, but all that will be fixed. But now the time is a bit late and tomorrow is the big party day, so bounce bounce my skulls on sticks..
Thanks for the reply Angry Beaver. All my glass meshes have hard edges, what ended up doing the trick was just grouping all glass meshes to the same smoothing group... And pardon my ignorance... but I don't understand why that fixed the problem.
If it's anything like the system in Oblivion, which is likely - cranking the difficulty works via making everything else stronger, and by making you weaker. In other words, horses would get stronger in the same manner that dragons would get stronger, which wouldn't change anything.