[Substance Designer]: Metro Station - Material Collection I spent the last weeks working on this little material collection. I wanted to work many different textures on a single theme with common aspects. I decided to start with a metro station because of the variety of materials we can found and I'll continue to explore…
Universal Carrier, a Sci Fi take on WW2 By Abraham L. Agaton Hi everyone, I just started a new project to take my hard surface modeling ability further and learn the workflow to get my project all the way to UE4. The motivation is to create some kind of robot pack mule in a retro sci fi style that would force me to work…
Great job so far. I know this is set during a timeline that is between Mass2 and Mass3, so the tech is more 'new' rather than the 'retro 80's' feel of Mass1... But that being said, there's something about the large pillars you have in your scene that to me, aren't quite feeling like Mass Effect. I haven't been able to…
Ben - on the other hand there are genres like RTS, tower defense, etc, that still require quite lowpoly work. Plus "around the corner" doesn't mean "widespread in a year". Current 3D games are still somewhat limited to flagship devices. My phone still has some framerate issues with Raging Thunder, and that's not exactly…
Thank you for the feedback, I went ahead and starting practicing what you said above. Started redoing some props in the next project. https://polycount.com/discussion/234131/retros-government-office#latest