only starting to show...? ;) at least a max rewrite was rumoured several times throughout the last decade. after ballsing up the development of their 'next-gen' compositor toxik (now named composite and bundled with max and maya?) one would think that a rewrite of such complex applications is no easy deal for them. it…
Alright, so we're discussing possibilities. For the decals you can also cut the geometry so you can map separate parts the way you want. What the software does internally is duplicate the vertices on the seams so you can have different UV coordinates for each channel for the "same" geometry vertex. With this, you only need…
Mav you know me , I'm the guy who hates decals ;) . Now seriously Relic must also add a blank decal seat as well , before the ability of custom skinpacks I use to play with relic paterns skins without decals , these blue -green -yellow etc etc decals are something that spoils all the visual of the game. Decals in coh2 as…
any help guys its important for my subject :) theres around 10 question all related to 3d modular. please help me you can answer it here : 1- What is the
better way to match the modular pieces element model with independent pieces
elements of the environment? 2- Nowadays
there is snap tool that allow snapping using vertex…
Yes, I would 100% advocate planning these things out in advance.(especially your world texel density) This will just make your workflow so much more efficient. Also, building a modular library for your game makes it easier to populate your levels with props that are consistent to the world(but not so consistent as to be…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…
Dear Polycounts, We are a team of second year student Visual Arts, and we are currently visualizing a 4 person death match map based around the 2012 Total Recall movie (specifically the Colony). In order to achieve the highest quality result possible we are looking for C&C from the community/Industry. We are starting this…
My hearth animation came out in today's Kel'Thuzad's patch. If you're a Zagara player I hope you like it! https://www.thebrokentangent.com/news/2017/9/4/post-9-zagara-hearth
I'm just trying to understand your problem so I'm not giving bad advice. You have a regular texture with albedo, normal, roughness, etc. The top is your trim in which you need regular texture settings. The bottom is decals in which you need decal settings. If you change the texture to decal, it works fine but you can't use…