very good read about why he shut down the Oddworld Studio. http://www.thehollywoodreporter.com/thr/columns/video_games_display.jsp?vnu_content_id=1000884458
This is a piece of work I created from this concept image. I plan to add some more work to this image as at the moment its only a small environment, just wanted feedback peoples likes and dislikes.
Things I'm thinking of doing/ should do .Reduce the level of normal detail on the black horns to coincide with the roughness level they have, or increase the roughness ot make less shinny. . Add some small black spots on the light scales, like alligators have. .change the surface detail of the beak so its more directional…
A new character that I am working on and I am planning on teaching myself to sculpt on. This is the base mesh and I will start sculpting as soon as possible. I would like to get the proportions correct and make sure the design is good before beginning to sculpt, so any advice on that front would be much appreciated.
Hey weee, It honestly depends a lot on what your model is, how your constructing it, and what your final goal is. Let's assume you've started the model in ZBrush from a single poly sphere. Lets also assume your goal is to complete a single, highly detailed subtool for something like the sculpt of a persons head and your…
@Brian "Panda" Choi So I played around with some asymmetrical designs and broke one of the horns off. The other part of the horn is in the forefront. I'm gonna test some different areas to place the horn to see what looks best. I also added some sort of drapery from the other horn that will have an Orc symbol. This vastly…
very alpha idea i got, majority i was to show the 2 big horn/ fang like stag beetle. well that 2 big horns will located in misc slot. i wonder enough budget or not if design like this... what do you think? :) the 2 big horn i will try as much as possible to make it saving same line/ flow direction like nyx's body i even…
Hey everyone. @ Guedin : ACE! ACE! ACE! ACE! @ spiderDude : hahah awesome character. I dig those horn things. @ Mrskullface : WOW she came out GREAT. @ Ravenslayer : HAHAHAHA One of those is just what I need right about now. hahaha awesome. @ Dado Almeida : AWESOME character. @ SveinY : RAD. You are really getting the…
Thanks guys for all the encouragement! I have to admit, I'm starting to get just a little worn out on bunny helmets. Here is the refined version. These are the final design drawings before I model. I'm also going to make removable jackalope horns for the helmet. Here is a spin of the rigged bunny. There are a lot of things…
This thread will show my process from start to finish with this character(the Tick). The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)