Hi fellow artists, I am currently giving a test on a 3d asset creation but I am facing 1 major problem which actually is quite tiny :| I have been onto a "Texel ratio needs to be consistent (256UU = 1024 Pixels). " problem ,which is written there in test pdf,for over 2 exact days now. I used a plugin for uv called textools…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Hello everyone. First post on Polycount, I've been a follower for some time now. First challenge I pushed myself towards completing and quite possibly first piece completed ever without giving it the usual treatment of "saving and forgetting about it". With this one playing around with berzier curves for the wires and…
Now that you've got a basic understanding of modeling you should briefly plan out your next few projects. You don't specify what your goals are in the OP but I'm going to assume you want to make props for real-time rendering (game engines). Current gen workflows generally involve the following: making a high-polygon mesh…
Hey Armed Unity members, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…