Hey guys I'd thought i'd make a start to my post about my character animation module. Basically the assignment is split into 3 sections. Practical - 70% OVERALL 1) Make a walk cycle (15%) 2) Run & Jump Cycle/Prone to Standing sequence (15%) 3) 20 Second story Animation (70%) Report - 30% OVERALL We have to completely rig…
Didn't post this in the freelance/job offer are as it isn't exactly an 'offer' I guess. If an admin sees it and thinks it should go there, that's fine and I apologize in advance. reposted from technical talk I'm looking for some -tech- help as well as a little art help with an iphone/ipad game. I am looking for some coding…
Didn't post this in the freelance/job offer are as it isn't exactly an 'offer' I guess. If an admin sees it and thinks it should go there, that's fine and I apologize in advance. I'm looking for some -tech- help as well as a little art help with an iphone/ipad game. I am looking for some coding help in producing a simple…
UTMC - Jungle Gym Of the 'Derelict Facility' set, Jungle Gym takes place on an automated ecological research center whose emphasis lies in terraformation. Centrally located, the airlock crown of geodesic Jungle Gym is both its atmospheric cork and final defensive measure against would-be archival theft. Now for wide-eyed…
Just want to say sorry in advance for the long post. Note: I'm using the free version of Unity. [ame=" http://www.youtube.com/watch?v=MSv3Oez4O-4&feature=player_embedded"]Paul Oakenfold - Ready, Steady, Go (Video) - YouTube[/ame] The link is to a song By Paul Oakenfold called Ready, Steady, Go! First off, watch the music…
Hey,Similar to Inktober, #Nodevember is here. See Adobe/Allgorithimics post: https://magazine.substance3d.com/substance-designers-nodevember-is-here/?fbclid=IwAR0LobJ5PgfWtpGxYzYvRQJ7lfuF4e_B3vmHPZwqaNedCZeYjCxrovAFzKg Thought it would be fun to post our progress here, but they encourage everyone to post on their forums as…
I have tested 3DSMax 2014 with a Nvidia GTX 560ti, and it performed a lot better than previous versions in Directx 11 (Shaded + highlights). 5-20 Million polygon scenes. For lower polygon counts 3DSMAX 2011 with a Nvidia GTX 9800 still seems faster in shaded + highlight mode. Can someone test the 3DSMax viewport…
At yesterdays polycount meetup, we discussed using the Eurogamer Expo in september as our next meetup. hopefully it'll make it more manageable for us too, planning a meal for 20+ at a restaurant is a bit of a headache. it'll be a fantastic opportunity for us all to get together, play a bunch of games, invade the over 18's…
Hi everyone, I'm currently working on a small project during my free time. It's about the game Wipeout 2097/XL on PS1.I realized the two ships on the game cover do not have the same design compare to the in-game models.So, I found on internet meshes from the game. Now I want to match them with the cover design ¯\_(ツ)_/¯ A…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…