Hey everyone, I'm looking for a little bit of help at the moment. I'm fairly new to CryEngine and one thing I always seem to be fighting with in the engine is the Environment Probes and how they handle reflections. They seem fairly simple according to the documentation but I can never tell if I'm just setting things up…
That's looking cool dude, but it looks far from finished. I think what possibly lost you the position was the lack of lighting. For environments lighting is HUGE and I can't emphasize that enough. Things tend to look bland and the texture tiling can get really noticeable with flat lighting. Another thing I noticed right…
definitely love how this is coming out man, good job. right now i'm not seeing anything that looks bad or could use tweaking that you haven't already mentioned before. well, except maybe tone down the light from the car a bit. not too much. and give it a slight color variation of yellow/orange. very slight, just a tint.
I think this character-Jacqueline Celestia is your strongest piece. I think visually that character should be on the left, instead of the night elf female. The night elf is still a solid piece for sure. Also, the first image with the k9 commando where the light hits the hair, it looks a little blurry. Might be your normal…
If it were only that simple. You see the IR sensor they use is in the photo chip of your camera. The only way to block the IR is to get an IR filter or cover you camera, thus losing your ability to use it. An IR filter might work, but you have to be sure you get the right one so you filter the right light waves.
A response! Thanks Joseph for taking the time out to offer some advice. I have been trying to focus on the lighting and shapes, but it still will take more work. I might try to do a painting earlier in the night while my eyes are still fresh. The eye strain tends to get a bit extreme later at night cause I've been working…
Wow! Looking pretty nice. More snow on the plane! Maybe a smoldering fire in the distant background? What about setting it at night or early early morning? If the treeline had some variation or decreased scale as it fades off that would be great too. As far as the sky what about playing with some northern lights action?…
damn that's cool man. only thing that stands out (or doesn't) is how hard it is to tell the cloth parts apart, slight upping of contrast between them might be handy. It might just be the strong, light background making it a little harder to tell apart tho. and those paints look awsome too dude, really hope you flesh out…
Top Notch Adam. Might be cool to see some slime or a green or blue light coming from inside that door. I think that might give you a sinking feeling like whatever that tentacle is connected to is pretty messed up. Also considering how much motion blur there is on that hind right leg you would think it would be sliding and…
Nice! Welcome to Polycount! And thanks for starting a thread. It’s a bit bland without some nice lighting to bounce off the hair. Also really noisy. What renderer are you using, and can you increase the quality settings a bit? Some rim lighting could help a ton, look up 3-point lighting for ideas. We have some resources on…