Middle and right mouse buttons do the same thing right now. The problem I'm seeing is that I'm trying to navigate it like I would in a 3D app because I have to press shift and it's making me hold alt or ctrl on accident. I know the scroll wheel zooms, but maybe you can make one of those rotate the sky and get rid of shift.…
Hey! I love what you have so far! I know you're aware the legs aren't done yet, just thought I'd make a suggestion... Her left leg felt totally wrong to me so I flipped her over and drew in her pelvis (see first attachment). I tried another pose based on how you had her positioned and angled (second image). I also think…
i'll just add that you put edge wear on right and left side of the texture. however, the normal map shows that plate is contineous, it doesn't have a seam (groove) there. in fact, i just used Offset on it and it indeed doesn't loop well in those places. dirt looks weird. kinda like tea/coffee stains. on plates it looks…
no i want to be able to select all the verts i want, then all those verts will be welded to their neighbors where possible. (like if i select 3 vertices, and 2 of them are neighbors, the 2 vertices will be welded and the 3rd one will be left alone. in the example i posted there are only 3 vertices, but imagine if there…
The first asset I wanted to start working on was my operator North's Glock. I really needed something with a lot of curves and detail to test the proboolean modeling method mentioned above (http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1). This is a sample of the huge amount of…
Hai, I think the perspective looks fine man. I think the only problem with the gun is for the size the contrapposto is probably going the wrong way. I think his right hip ( or his left if you're him looking down, would be load carrying when the way you drew it the base of the neck is over the left foot. Also the center of…
I think the arms could use some work. The sword is on her back so her left arm should be reaching back a bit to grab it, but right now it looks like her arm is just at her side. A good way to show she is reaching back is to angle her elbow forward and bring her hand back and make it a bit smaller to show some perspective!…
I think I will give this a pass then thanks EA. The trailer alone killed the little enthusiasm I got left for the franchise. Loved the first one, one of my favourite games ever and there aren`t many new games nowadays that manage to get on that list. Sadly for me, DS2 already moved quite a bit away from the horror survival…
Cheese, it seems like the built in Doom3 normalrender handles that pretty well. Check Vahl's tut and models Vahl, yeah it's super easy and never fails. I've made some more samples using a camera stand, they are even sharper! Hawk, tutorial here : http://66.70.170.53/Ryan/nrmphoto/nrmphoto.html I'm not following the exact…
I've gone and updated the pictures with fixed lighting thanks to Whargoul, also tweaked a couple things. I'm not sure if you mean the left or right shoulder in the relaxed position. If it was her left, then yeah, I had an IK chain one link too high on that side. If it was the other, well... That's how I modeled them ¬_¬ As…