Hey Everyone! I am working on a game ready stylized character for my portfolio, I am almost done with the highpoly of the character (both ZBrush viewport capture and EEVEE test render are shared). The concept art is by Márcio Vieira. After completing the highpoly I plan to start creating the lowpoly (aiming for around 30k…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: CHARACTER ARTIST for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter,…
Good morning Polycount!!! It has been a great week so far, making some really exciting progress!!! I have created the base line for 2 game systems: The first is my loot system with rarity factored in so this system determines the rarity of the loot and how much loot is spawned when an enemy is killed you can see it working…
Yup, you got it. When reducing your polygons use your intuition, trial and error, and pay attention to the silhouette. If you're unsure of big changes, make a copy first then try it out. If it works better, great! Delete the old and slap on the new. If it looks wonky you'll still have the original one to fall back on. As…
Looks great, you mentioned that you wanted to increase your productivity here's some ways get used to the shortcut keys in your application, create your own. Zbrush's interface has the best choice in optimization of toolbars and panels I've seen. Especially that you can place them anywhere you want in your workspace which…
Wayforward is seeking an experienced Visual Effects Artist to work on multiple titles for the Wii, WiiU, PS3, and XBox 360. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking…
Hi,Just got Max 8 and planning on creating a lo poly Normal mapped Female firefighter 3-5k polys.If anyone can help with a couple of questions that would be great. 1.As said just got Max 8 and plan to use cloth on this character,is it used in todays games(looks so in DOA4)and can anyone share their experiences using it.…
@Dethling @JHS Thanks for the great feedback. UV's is always something Iv'e needed to work on and so your feedback is a great help and something I will work on. After reading your feedback about the poly counts and use I have seen the errors in my ways and will make sure to focus less on how quickly they are created and…
Great work. You have created a very good base, that's the first step to a great model! The 1 thing I think people don't do in Zbrush, and this is a VERY vital step: Make sure you get all the detail you can from your current subdivision level. Don't hop up to the highest subdivision you can and start sculpting. Things get…