Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
FrankPolygon
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Dota 2 workshop monthly unnoficial competition #10 - November
Reply by
Tvidotto
·
Nov 2013
·
Home
›
Dota 2
@bernoully - nice touch with the wisp on the shield =] @blended to dota - im adding your tutorial to the tutorial thead, is that ok for you?
Re: Selection masks edges from Xnormal
Reply by
musashidan
·
Jan 2016
·
Home
›
Adobe Substance
Looks like you have a lot of colour bleed. Could we see a uv overlay on your id map?
Re: What is the correct workflow for using a baked LP object with a Substance Material?
Reply by
ZacD
·
Jun 2018
·
Home
›
Adobe Substance
The issue with triplanar is weirdness where the texture blends from the front/side projection to the top projection. Otherwise it tiles perfectly.
2 results
Re: Can you use blenders NLA system effectively for layered animations
Reply by
xrg
·
May 2013
·
Home
›
Technical Talk
It can blend multiple actions together, but I'm not sure if you can take that result and convert it back into a new action or not.
Re: Sten MkII
Reply by
Duard
·
Mar 2017
·
Home
›
3D Art Showcase & Critiques
Love the textures great work! In blending options (Photoshop) you can enable dither and it will kill those gradient lines
Re: Should I limit my viewport framerate?
Reply by
EliasWick
·
Apr 2017
·
Home
›
Technical Talk
Bleed I would personally test it and see if it works well... In the worst case scenario, just remove the cap. :blush:
Re: Masking or unique textures?
Reply by
ghaztehschmexeh
·
Jul 2015
·
Home
›
Technical Talk
Yeah that makes sense. I guess for unique damage and the like I can use decals or a vertex blended material?
2 results
Re: Photoshop
Reply by
.morph3us
·
Oct 2012
·
Home
›
Technical Talk
ever checked the blend if tutorial on cgtextures.com? as your awesome photoref sucks i cannot tell if it will help in your case
2 results
Re: UDK Underwater Scene (Large Images)
Reply by
chrisradsby
·
Feb 2012
·
Home
›
3D Art Showcase & Critiques
Fog is the biggest issue right now I think, the distance stuff should blend into the ocean not become billbordy* :thumbup:
3 results
Re: help with alphas black spots in render
Reply by
Eric Chadwick
·
Jan 2019
·
Home
›
Technical Talk
Looks similar to alpha blend sorting problems. But you're using an offline renderer, hmm. Are you using an Arnold material?
>11465 results
1
2
3
4
5
6
7
…
1147