@ Dietcoke thx mate :D have to say that there are still some places im gonna rework anatomywise. actualy im working at ca. 5,5 mil polys now. was thinking of maby going up to 20 but i gues im fine with 5 right now. my machine is not soo beast just a usual quadcore, 4gb ram and geforce gts450. if you got probs with the…
I ended up modeling the smaller stamen and manually placing them around the inside perimeter of the petals. Also remade the blossomed stamen more lush and threw some omni lights in to brighten their white. Waaay better results with a Z Depth pass compared to mental ray's built in DoF camera settings, and I composited in…
Here is a simple walk cycle tutorial. With this one you can do the run and the sneaky applying the same principles. https://www.youtube.com/watch?v=m9N_sIBRWvY&feature=youtu.be When I do backward walk animations I just duplicate my simple walk animation and make it 1.3 longer ( or if you want it with the same speed as…
You're using a lot of small brush strokes, go bigger and work your way down once you get further along in the painting (but not at a hairline pixel size)... Don't scratch sketch, it adds a lot more detail than you should. Use long accurate strokes, if you fuck up... ctrl + alt + z... Don't fall in love with your first…
Ahaa ok thnx for info. So after i have dove with sculpting details in to different sub tools make it as one tool by collapsing sub tools Make copy of the the tools (when collapsed) Dynamesh (ctrl + mouse drag) i have dynamesh on most of the time. And then project details back to mesh I was afraid what to do as when i…
Just curious, how do static meshes outperform BSP in modern technology? Is it because the hardware does z-sorting for you? I know in old school 3D engines BSP is good because dividing the geometry into convex groups and rendering group by group, is faster than sorting a render list of however many polygons according to…
I love the model overall, and it's way better than anything I've produced yet, but I do have one issue-- her head looks too rounded. Right now I look at her head and think "Dragon Ball Z" Maybe narrow the sides of her skull, namely the crown of the skull, and I think she'd look WAY better. And don't forget temples-- they…
Sounds like a really good opportunity as I've had to pay 60k on a pethetic college that only specializes in pixar type art and film. $500.00 down the line really isn't much when it comes to get professional help and the bonuses that joel's giving. I am very interested but sadly my cash flow is not good and I just spent a…
LOL..c'mon guys, you know I haven't done anything to the butt area, I only intended to make her "face-less" not "butt-less" owkay... :D This update I only work for the dress. The small detail like what Drav said, "The hems are the only bit that look a little unfinished" is haven't put in, because later I'm going to compose…
[ QUOTE ] you know they don't all transform, right? [/ QUOTE ] Haha, yes I know that Actually I've been wanting one of those new Camaros since I saw the first concepts of them a couple years ago. I love how, like the new Mustangs they really captured the classic look in a modern design. 69 Z-28 was probably my favorite car…