@Fefs Anything you can do to make the top pops more than the bottom part ? It feels his the loin cloth or w/e it is is drawing in a lot of attention. Made some adjustments. Optimized some polys. Made his pants a tad longer. He's about 7.2 head tall atm, which might be why his head seems quite big. Starting to run out of…
I really like how it's coming along, here's some feedback for ya. The variation in loop; having the cart coming onto one wheel is a nice touch. Adding to that, I would make the wheels wobble a bit, like they are loosely connected to the axle. (Maybe just try by shifting the pivot point of each wheel slightly off-center to…
TTIP appears to be finally dead in the water on this side of the pond now: https://www.rt.com/news/348499-valls-france-eu-ttip/ of course, if previous attempts at pushing these trade pacts through are any indication at all then the nasty bits that are part of this one will be included again in anything coming our way in…
very nice. though as shotgun suggest it seems a combination of characters than a single character. divided as head/body/below-the-knee. some suggestions: i think the legs might look better if the pants were ripped/tattered above the knee like a pair of shorts and we could see the transition from human leg to demon feet.…
Hey kodde, thx. And really a good idea to open their minds to the video games fakability ^^ Far more important as the PixelShader era evolves quickly. Apart from that, please note 2 important clues I forgot to mention about BRDF relief mapping. >> 8bits Displacement within alpha chan should be blurred a bit to avoid too…
Thanks for the advice everyone Also not lending to this particular mechanics credibility, I came to figure out as I searched the internet for information on this subject that I was overcharged for the part by about 150% However in that search I managed to find a more trustworthy mechanic....but I'm also beginning to think…