thanks guys. The main aspect are the videos, but it seems like they are not working for all, at least not the main video (the first). So i uploaded it to vimeo, this should work :) [vv]123814418[/vv]
Very Nice Gun! I'm gonna read through this thread to get some tips. I'm also doing gun modeling. p.s. Any constructive criticism is much appreciated. :) http://www.polycount.com/forum/showthread.php?t=123104
The concrete pillar seems very soft, like it was melted away. Check out this reference: http://us.123rf.com/400wm/400/400/opasstudio/opasstudio1208/opasstudio120800054/14947772-broken-concrete-pillars-and-steel-structures-seen.jpg I would also throw more rubble down on the ground around the base, and smaller rocks to break…
can't help on the printers, as the quality is usually too weak, compared to per asset solutions anyways the cheapest 3dscanner you could get right now is autodesks 123dcatch, you shoot photos of your object and it calculates the surface for you, its kinda rough but does a nice job overall. or russian3dscanner once it is…
You are really missing with the textures. The diffuse looks ok, but the spec/gloss is what is really bringing your textures down. I am just going to list off some stuff, in no order, because its easier than organizing a paragraph. -You have blue spec for your face, but not the hands. -You shouldn't have the character…
Congratulations on your graduation. Have you looked into the free software versions of autodesk apps? http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=14185424
Would you say building it in Zbrush or box modelling with front and side views in Maya? I figured getting the base model from 123DCatch would help me with the proportions of my basic features.