I see some faceting on some of your objects. Like the cushions on the couch for example. If you don't have a poly limit you could add some to those and other things. Is this going to be put into an engine? Can I get images without the wireframe on please?
Exceptional work! My only crit is where the grass shore meets the water in the foreground...needs something there. Maybe some small rocks or even rocks that are half in the water etc. Can you show you're tree and grass wireframes>? Also branch closeups? Cheers!
I really love this stuff! Awesome work so far, hope you finish it soon and give us the result :) Would you mind sharing how it looks with just a wireframe and w/o textures? I'm curious on how did you model most of it
Looks decent, but I CAN'T SEE A FCKN THING. So blurry! Seriously, give up postprocessing for a while. Show us plain render of posed and unposed character. Wireframe version, texture sheets maybe. And bigger resolution, this thumbnail is way to small to see anything!
Haha! Yeah =p Here's some more progress on it! Baked and applied normal maps on the lowpoly... and here's the wireframe over it There are some issues with the normal map on the buttons that I need to try and fix :/ I wonder if I should just make them higher poly...?
Could we see the wireframes? And take the turbosmooth off, you're making it harder on yourself with it on. Also, could you post the link to that particular entry? That way we can help you fix what is wrong since this doesn't look like a nose at all really
Ok guys i got my first part of my blockmap down this is what the basics of the level look like in wireframe: And here is what the two main rooms look like: I am using UDK stock props until my props are completed.
Good work, Helder! You guys at Crytek is pushing the bar pretty far with that engine :0 The Time Square pieces look pretty damn amazing, in particular. Out of curiosity, why don't companies allow you to show textures and wireframes? Why is it kept a secret?
How many tris are those pillars? I'd like to see a wireframe if you have the time, I'm not yet familiar with the borderline of polygon amount, so just trying to figure things out as I go along. Looks really good by the way, like the colours.
So far this seems to be one of the better in-browser model viewers I've seen. Give me normal and spec maps and I'm sold! And yeah, I didn't find the buttons for wireframe and whatnot at all, so placing them more conspicuously is a good idea also.