Wow this is great! I'm really impressed how you made things sharp but still feminine. I don't see anything to critique on at this point but I'll keep an eye on this :)
Two suggestions: The ability to switch all the filtering of a project from Bilinear | Sharp to Bilinear | HQ (and vice/versa). Updating all the updated filter/generator to the latest. Thanks.
Also shadows tend to be soft in natural sun light, not sharp like yours are. You can do this in UDK by have 3 directional lights at slightly different angles.
Your edges are too sharp on the highpoly, you need to learn about hard edges and smoothing groups. And you have a lot of extra tris that aren't doing anything.
love the clutter! I cant believe how clean and sharp everything looks. None of the mipping artifacts you would see with other megatexture game. Great job!!!
Looks great, only thing that feels off are the cardboard boxes, the specularity just doesn't seem right. Looks almost like plastic because of the sharp edge highlights.
The in-game view of him makes him look HUGE. Bigger than the tower and Cho at full stacks. Try messing with his scale. Other than that looking sharp =)