looks really good. Purely from a visual anatomical standpoint it seems odd that the hands have base knuckles and then tentacles. Seems like those knuckles don't actually have a function.
Thanks guys. I've actually already downloaded TexTools, but that was to try and get the UV snapping to work. I'll have another look at its functions and try to see how to use them.
I dont think Nintendo would, there probably one of the few, whom see the visuals as part of the functionality and gameplay. They'd analyze it, and do it, or not do it in spite of what everyone else does.
Oooh I like this idea, I always thought it would be cool to have that kind of sharing/learning mechanism for 3d artists. Functionality similar to Stackoverflow, UnityAnswers, Quora, Reddit, etc.
@Tzur_H I went and modify the middle piece betwen the weapons and added a functional rotation, thanks for the feedback:) Thanks @kadeschui, i posted there as well and will post the texturing process. Before and after.
:) im slowly putting all the ribbon functions I use into a Quad. the ribbon must have a memory leak. after a few hours my comp grinds to a halt if the ribbons open :(
Zbrush also has a "fill holes" function that will patch openings with a crude polygon. It breaks the subdivision levels but has some uses. I usually do all the patching and rebuilding by hand.
I've updated the script to improve functionality and remove a bug whereby if you swapped the export type manually it wouldn't swap back. Also a check to ensure you have something selected.
Hi Belome! Bridge is a subscription-based tool, and as such its export functionality requires an active subscription. Let me know if there's any other questions I might be able to assist you with.