^ I really hate to say this but i am in the boat of very low memory and i have to separate a LOT of tools and export them all one at a time is horrendous. Seems your under-powered laptop suffers a bit from the same? Would go the route of exporting and working on each item separately in it's own .ztl file before exporting,…
Thank you for responces. Joopson UV master seems to have a 150k limit to each subtool. Thats why Im getting the memory error when just trying to use uv master on just the turret not even including the other parts. The turret by itself is 2mill polies ;/ at the time i didnt know i could just mask off parts of a mesh and…
Things went a bit quiet after submitting our courier, so decided to take a bit of break - until recently getting some feedback that asked for some changes The problem is, we keep running into a recurring issue with the blade rotation. No matter what we do, we always end up with a slight but noticeable jitter/stutter when…
oXY: I don't use a second mesh in Zbrush. As a quck experiment, try just importing a mesh you've already UV mapped, then sculpt it and generate a normal map for it. mapper uses 2 methods for normal mapping. One for capturing the high rez sculpt and projecting that onto another low resolution mesh (this is the one that does…
If the outside "fix" app hasn't been created it needs to be. The more apps it has to import and correctly export back into the more time it takes to maintain. That also means getting things back into each of those apps the way people expect it. I choose renaming and pivots because those are the most generic tasks that…