Hey @jaker3278! Progress is being made :) This is the bake for my stone with a flat white material on it, so I'll be texturing that properly later. I'm just working on my next video quick and then I'll be blocking out some grass tests! I'm really excited to do the grass :D
Hey just testing out some brick work, this isn't 100% complete theres alot to be ironed out, please give feedback thanks :D i think at the minute the stone is too big? and needs some TLC on the texturing side of things... what u guys think? :)
the blade is coming along nicely, but what kind of material is the yellow stuff? find out what defines this material you are after and you should see what needs to be done.right now it feels like some yellow stone. same with the crystal, whats that? red rubber with wear on the edges?
Nice progress! I have to say I really liked the double stripe at the bottom of the tunic in the original design, it cut off the pattern nicely... Also the red of the stones is a bit too much of a coral imo, a more ruby red on the jewels will work better with the rest of the color scheme.
Also your UVs have a lot of unused space. You could probably rearrange them a bit and end up with 1014x512 maps that look just as good. I think the last one is the weakest, due to material definition (the whole thing looks like metal and stone to me.)
Your picture are a good exemple. When i'm work with Designer, i'm create 3 "details passe", near - mid - and far. Near > a micro detail, like a hole or scratches. Mid > for stone or wood, adding a moss/lichen Far > a huge map to adding a normal/height variation.
Identifiable reasons for existence on every level: Above and beyond pure aesthetics if every stone, tree, parking meter, or pulsating pink obelisk tells(or better suggests) a story of its history and reason for its existence. It gives an environment an infered depth and life beyond that of its artistic creation.
Well, I personally would leave that out, since it instantly looks like you just didn't use any smoothing groups at all: Adjust the smoothing groups, make a proper normal map in ZBrush (with hard edges) and apply that to the stones/rocks. Will look much better ;) Cheers
I tried multiple brick sizes but these seemed to be alright to me. The shadowing is a gap for where the doors will be made later on. Here is an update also tried to start a bit with environment and added new spiky pillar. Im going to change te stone arches on the side to a different style. Update:
thanks and yes i wanted to organize things at the pantry for a night, but i've been a bit distracted lately with kidney stones and shipping the expansion for swg. i also totally forgot about doing it too. i'm cool with whatever. i get in tuesday afternnon and leaving friday night.