Finished the potion bottle prop. (for centuries it is believed to solve all your problems if you drink it) More images can be found there: https://www.artstation.com/artwork/aREmKz
Ok, problem solved - I forgot to click "selected only" before export, this is why it looked strange - because I exported another object that was hidden in Blender!
Solved I think. Baked the jittery prop joint at 300fps, filtered out the gimbals and manually clean up what's left, then export/import to UE4 as usual.
Thanks you, PM sent. I have been working on such a thing such. Thank you. A variable chamfer would solve the issues with all the edges looking the same.
It also depends on how you define creativity. Personally I feel that creativity can come through process as much as subject. (IE: Problem solving, etc...)
Thanks guys. I wonder why texture resolution is sucks. I never have this issue before. should solve it. And as always there is always room for more work.
What video player are you using? Media Player Classic (for example) lets you control the video hardware rendering. Switching to the software rasterizer might solve it.