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Re: Polycount TF2 Server
Reply by
Dis
·
Jun 2010
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Home
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General Discussion
Seven: Add tf2.polycount.com to your favorites. Was fun playing, that missing map error is a bit of a killer though.
2 results
Re: Universal Laws According to 3DS Max
Reply by
almighty_gir
·
May 2006
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Home
›
General Discussion
#777: When using 3DS Max R7, moving THAT vertex... yes, THAT ONE RIGHT THERE, will result in an unrecoverable error.
4 results
Re: Horny Ogre
Reply by
thefatladysings
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Aug 2008
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3D Art Showcase & Critiques
fixed the seam and some other normalmap errors, and started to block in the colours. not sure if it's too busy right now :|
Re: M730A2 Guided Missle System
Reply by
[HP]
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Jan 2010
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Home
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3D Art Showcase & Critiques
smoothing goups errors by the looks of it, some shading looks weird. post LP on viewport with wireframe and tex sheets.
Re: Mudbox, normal map?
Reply by
Rhinokey
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Jan 2007
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Home
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Technical Talk
hmm ping when i did it it just auto used the low res. is it giving you an error or something?
2 results
Re: NEED HELP FAST!
Reply by
Vailias
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Dec 2006
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›
Technical Talk
ahh the PEBKAC. great deamon of tech support centers everywhere. almost as bad as the ID-10-T error.
Re: m7 assault rifle
Reply by
doc rob
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Feb 2008
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Home
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3D Art Showcase & Critiques
dang, object space. THAT's how you avoid f'd up smoothing group errors on guns. . . . makes sense.
Re: Polycount? More like Pokey-count!
Reply by
EarthQuake
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Nov 2006
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General Discussion
The image http://www.freakingnews.com/entries/18500/18700-Body-Armor_w.jpg cannot be displayed, because it contains errors. FAIL
Re: Normal map baking issue
Reply by
vlaint
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Mar 2022
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Home
›
Marmoset
The scene is over 2gb though. I'll send the other one that's displaying the same issue. Hope it would still output the same error.
2 results
Re: Substance Painter - Normal Seam Issue - UV size?
Reply by
Obscura
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Dec 2019
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Home
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Adobe Substance
I don't think you should be concerned much, I can barely see the error and I'm probably not alone with this.
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