Yhea i splitted the building by floors, it was easier to manage my scene, reimporting bits ect. plants balconies and raillings are separate objects as well. I'm not an expert with unreal so i'm not sure if the problem come from the model, the Uv or udk set up. I'll run some isolated bake on those pieces later today to try…
excellent updates! one thing thats really jumping out at me however is the disconnect of the objects to the floor. a few of your pieces look like they're actually floating above the floor (the chrome trash can and the chair to its left specifically). the concept really nails in that feeling of lights beating down on the…
Hi all! I started this project about a year ago, then due to an internship I had to put this on hold. Now that I finished a couple of projects I'm finally able to do some high poly stuff again :) Still got a lot of cage problems with my bake but I'm happy how the low poly is turning out atm, LP is around 15k triangles…
Agreed, I think a lot of it is just the shit lighting in my scene, which is something I'm still trying to work out, I've nevr really lit an environment before, like with the door thing I'm trying to find a way to illuminate it in a way that looks "natural" since the lighting that comes from light fixtures doesn't really…
I have unwrapped the model and dropped it back into Zbrush from some light sculpting and painting. I also did a quick paint over to try out a different light idea. It kind looks like Tron or a bit like Dynamo from The Running man (cause he is lit up). I quit like the rounder plates on the armour though I might go back to…
When I saw the teasers pop up yesterday I immediately called my brother about it and we both nerded out for a half hour or so. Really pumped to see this, it came out of nowhere! My bro freaked out when I told him that Jordan Weisman is directly involved, hehe. Graphically it looks good, nice looking environment although…
Hey guys, sorry for the slow update. I've been a little busy, but I finally managed to work on it the last few weeks. I've changed the lighting a bit and I think it looks better. I also changed the concrete slabs with some newer ones and I've added a few more props: gates, fences and a new building. And a sort-of new…
Hi! I see a mesh now. But just the low poly is too little context to identify where the issue lies. Clearly it has some shading gradients in that area. If the shading of the mesh you baked with was any different, I would expect the shading of this mesh with normal map applied will no longer look correct. Do you have both…
Its been a little bit longer since my last update than I would prefer. I just keep putting off posting my work because I don't really like where it is, but I guess that is the whole point of posting here. Thanks L3xicon Higuy for the feedback. Update on my textures. I added color variation to the bricks, but I'm still…
The statues look really cool, the wings on that god statue look especially impressive. The texturing overall is pretty nice although i'd definitely add some nice spec-maps to the shaders. Try to really get the 'gold' materials to stand out from the stone. Also, multiply an ambient occlusion layer with the diffuse textures…