> OK, next update. The three Standing Pain animations and the Jump animation are now completed. > Pain animations... http://creamyg.jdluke.com/Projects/Character_Models/Austin_Luke/Movies/Animation_Tests/Austavin_-_Standing_Pains.avi > Jump animation...…
another update. decided to start over on color and just work on the values. also added more of an entrance. Not sure if foreground is now necessary. Really trying to lead the eye and keep a consistent composition. Also I am definitely putting a character into the scene. Just haven't yet. Another update later tonight.
i would love an update on this... when i render a picture, and go to bpr passes to get a render out, no matter the background i have on my screen, in the bpr render theres a black background. i know its possible to change this within zbrush. just not how. i would love an update on this...
Hey guys I know it has been a while since I have updated, I have been super sick lately with the flu, but I am better with now! And ready for an update of the high poly, I would love to hear what you guys think! And thanks for the crits as always guys!
I updated the diffuse and spec maps slightly according to suggestions about the leather being too shiny on the sleeves, and tweaked a few minor things before sending her in! Here's a few more updated shots: Thanks guys for the last-minute crits. A full project page is available on my website, here.
Little update. I finally thought of a way to attach the holster strap to the clothes (via a latch inside the corset). The reason why the update is so little is because I'm currently spending my time studying steampunk guns, and I'm trying to find the right balance (not making it too ridiculous or too clunky).
Hey, glad you like it so far, I will do my best to not let that follow go to waste. *rolls sleeves up* Got a small update for today, just the armor around the arm. The next update will have her whole upper body put together.......except her face. =P
Strictly an update but I got the concept my ability down. Basically I'm going for an ultimate thats a mixture of Renekton's E dash/corkscrew and Draven's E where he knocks aside all enemies in his path. Alot of work to do but hey its a progress update! https://vimeo.com/251092523
Widescreen can suffer pretty low textures still... even after new config and update. Not so bad with large monitors as jaggies are kept in peripheral vision. After the update it looks to me as if multi monitor first person is drawn correctly when using different fov ( commitment to native widescreen support? ).
Sorry about the misinformation, does anyone know where an updated list might be? I'll be happy to update the pdf with corrections. I can't imagine they have changed too much. I may just go through and test each one out, that would be a good way to learn them better anyways.