Having just two pictures for reference is really not enough to make a decent model. Especially, taking an ingame model as reference is something I would never recommend you can never be certain its in any way accurate. In this case, the ingame model youve chosen is a made-up AK it has only very little in common with…
A good idea for you would be to stick with one overall reference for your M4 though mix matching your parts isn't a bad idea, it can get disorienting with many different references. Also with individual parts it is a good idea to find multiple shots of said parts at different angles so you get ideas of scale, thickness,…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
Thats pretty cool. Here in Toronto we have a number of graffiti alleys too. My main goal with this project is preservation of this building before it gets partially demolished and turned into a community center. Its been smack dab in the middle of a huge park for decades now. Lots of people have gone inside for ever-…
If you don't join them they will tear apart and slide around, it might be acceptable, but then it might not, it really depends on the range of deformation in that area, how many polys it adds/saves or if it's going to take a long time to stitch them together. That last one gets worked out in advance with experience. If you…
Update. First image is in Marmoset, second image is in zbrush. Currently I'm getting the low-poly all baked down. Currently I have the gloves, pants, boots and body armor baked, everything else is just the low-poly without normal maps. Ignore the textures, they're nothing but base color and ugly ambient occ. This character…
I love the model but I have to agree that the textures are letting this piece down. Everything has a bit of a concrete feeling to it, apart from the butt which is more of a polished marble :D (since it's so reflective and shiny) The specular map on the head is causing it to look super noisy and random. And since the head…