A game in the days of sonic 1, and the first mario had perhaps an art team of 2-10 people, and sprite sheets for the entire game that could fit on a texture sheet for a hero character in a game today. Usually all made in one cheap software package like Delux Paint. The expectations for game graphics has grown by infinite…
Please don't spread misinformation. Zbrush actually doesn't use your GPU at all, which is why it runs so passably on average computers compared to most tools of the trade. For Zbrush you'll therefore get more benefit from a stronger CPU, and it generally even benefits from having more cores available as the sculpting…
@ Denny & toxic_h2o, Thanks kindly for attaching the images. The shaders were authored in PSpad and follow the Unity Shader Lab Surface Shader format and Nvidia CG. The complex surfaces are done in multiple passes with captures of the frame buffer used to create the reflection and refraction. They are both done with a…
This is probably the best advice I have actually gotten in a long time in terms of education. "Focus on quality first and speed second. Speed comes from practice. " That's actually one thing I feel torn about right now, speed vs quality. I feel like I am taking too long to model, my models for a beginner I guess look…
Some more tweaks you can do to help performance/issues RAGE currently does not have a menu option to turn V-sync on or off. If the graphics driver supports a so called "swap-tear" extension then RAGE will use it and RAGE will V-sync when running >= 60 FPS and RAGE will tear when < 60 FPS. Unfortunately at the release of…
fucking awesome sketches! god damn I'd love to be able to sketch out my animations! the animations on your site tells me you know how to animate and hopefully you'll take this up to the same level that you've got for most of the stuff on there! the walk to me is fairly weirdly paced and has lots of twitches going on on the…
Ill try to answear this one maybe Bugo can expand. I think you mean how to make a tiling texture not look tiled when tiling or lessen the effect. Several things to this... short answer is practice. but some general guidelines below to follow... I am sure we can make a huge list of guidelines and workflows when it comes to…
Thanks Eric Chadwick and CybranM for your feedbacks, I really appreciate it! Firstly, i tried to follow your advice and pattern Eric to reach some more realism, adding some oil leaks where necessary, playing around with grunge and wraps maps for the paint layers and so on, and I understand that I still need to practice a…
I do exactly what Hawken does, except I've carved out a bigger niche for myself in the 3D department relative to my interactive work. I'm 100% self-employed, and have had gigs with everyone from the Cincinnati Children's Hospital to Victoria's Secret. You gotta make a demo reel, same as with a game studio, and start…
Looks like I won't be able to make it in time, but I did have a good bit fun increasing my pipeline speed. But it's my fault for not noticing the contest until two weeks before the deadline haha! I'm going to continue working and posting my progress here (unless things get deleted or moved). I could have probably submitted…