fogmann Thanx man, ill just do what it takes to keed everything at the same quality Makkon thank you, i just do it as a portfolio material, something that show my work abilities, i hope it will be good in the and ill be abale to actualy finish it, but looks like im gonna need new hardware to keep going D: my 2.8cpu is too…
But once the artwork is upto speed wouldn't they see him as more than a QA/production runner? I currently do QA as a side gig to freelance and it is the only job that gives the flexibility to actually do art on the side. Maybe its because its 3rd party, though not sure what it pays would cover living in LA. I have a…
Well I initially tried without a tripod, and that went terribly. I had to retake some basic photography lessons i had years ago. Remembering with ISO and F-Stop mean. Its pretty basic, and since you try to take photos in the same controlled conditions, you dont need to be some amazing photographer. I ended up buying a…
I played through the level a couple of times. It has the makings of a very solid platformer with some top notch art, but it has a little ways to go yet. Ace Angel brought up much of what I was going to say, particularly in terms of the readability of the environment, what you can and can't jump on and the like. It's…
My problem is myself and my frequent motivation drops/call into question. At first I was super excited about learning CG and drawing, as I come from no artistic background, usual geek low-grades highschooler playing counter strike all night. Discovering all the softwares and possibilities in first year of CG school was a…
Hey I think what he means is that your one doesnt vary alot in terms of width, so the ground floor is very much the same size as it goes upwards, however the reference picture he has posted, shows the ground floor to be smaller than the second floor. The third floor in his reference also overlaps the second floor, so it…
plyrs - So this is coming along really great, some smoke effects are nicely subtle. I'm worried though if you don't stop soon the scene is going to become too cluttered. One thing I can't help but notice is that my eyes are always drawn to the ivy coming through the window, I think its because the ivy is a very plasticy…
BlackDragonStory's reference has got the right general idea. The Frozen characters have a very cheek, bottom face heavy bulbousness to them. It's subtle, but if you draw the basic shapes over the faces, you can see the shape construction. MrCreator, stop sculpting. Drop the reference image in photoshop. Good first shot,…
I'll preface my comment by saying that I'm more of an environment artist than a level designer, so what works for me, may not work for somebody that's trying to quickly iterate elements for the purpose of actual gameplay based level design. The short answer is you can use houdini engine to make both procedural/parametric…
I think it likely that your problem stems from the design itself. I think it's possible to render something well enough that it forces your design onto the viewer, but if you have to do this...perhaps it's time to reconsider a view things. Your sword is interesting, but does it make sense? It appears a large portion of the…