Hi guys, long time
lurker here- finally posting to try and motivate myself and keep track of
progress. I'm fairly new to 3d, having worked in 2d for a few years as an illustrator
I'm now looking to broaden my skills and my options for the future a bit. So to start here's a long term project
I've been working on to recreate…
It's projection distances issue . Ropes and neighbor disk being projected on each other . If the last screen and UV are low res for a game it's insanely hi res for a game. Lots of redundant geometry. As Fabi_G said you need unique UV only if you really need unique AO for this thing . Could be 2-3 unique disks only. Plus…