CounterStrike and networking. I started off making custom model replacements for CounterStrike. I ran into a char artist in the community named Anderin, who ended up getting a job at a small hole-in-the-wall studio in Illinois. He got me some work with their parent company, doing shit for a military sim. A few months…
I don't know that it'll do much either, but it's fairly low-risk/quick thing to try. I'm thinking that there's probably some tiny flaw in your processor that isn't being hit by other tasks you've been doing. Having given a friend a rundown of your problem (as best I could, anyway, as art programs are largely arcane magic…
First pass at a blockout. Going with some ancient Greek ruins, to convey the timelessness. The ancient tree will be somewhat entwined with the stone-slap throne. Tree will be mostly dead, save for a branch or two, reaching towards the light in full bloom. God rays streaming directly on the throne. Not sure if I want the…
@Joopson Nah. My cage was an exact copy of my low poly, just pushed out. @repete I'm sorry haha. I have watched that video like 6 times already though, I was doing everything right! :( I figured it out. I decided to record me doing it so you guys could see I wasn't doing anything wrong. As I was recording it, it magically…
I really can't wait to run through these levels, the art is ridiculous - palettes, lighting, composition, the whole fupping lot! Not sure I get all the cynicysm though; it would have been easy to look back at every golden-era Blizz release and draw the same kind of conclusions. Warcraft was just a warhammer/lotr themed…
another way for single renders with transparent background is to disable (!!) viewport aa (nvidia or ati control panel) and use the "green screen" method (in fact the "green" should be a color(value) you don't use in the models texture), now you need to take the screenshot twice as big as your final resolution if you want…
but character artist maps to a game team the same way a kicker or qb or w/e would in the nfl if we pick 300 as a magic number of character artists, figure theres also 200 weapon artists, 1500 env/prop artists, 500 lighting/vfx artists, 1000 animators, etc etc. those numbers are probably way wrong but i'm saying character…
IMO its all about context. If I'm willing to believe that magic imbued rock golums exist and faeries are at war and all that .... well..I guess bikini armor and giant shoulder pads aren't too much a stretch. Unless the art direction of the game has made it clear it's supposed to look somewhat grounded in reality. I might…
After you understrand concept making textures for PBR is easier than on old workflow. It depends on engine but generally: 1. Color is just color. Flat color without any lighting information. You shouldn't use any cavity, ao, etc maps on your color. Even micro details are better blended directly in material setup. 2.…
Lot of people DO start off with mod team or unpaid internships, but if you're lucky enough, you can get some freelance work to get the ball rolling. As an example, right now, I have 1 freelance project with the possibility of more, but I've chosen to lower my rate so I have a fighting chance out there. It's not something…