I did a quick search for the forum and didn't have any hits. After searching the contents of the Quixel Suite install folder I wasn't able to find any .shader files :/ This would be pretty helpful as the "Unity Metalness" workflow in DDO doesn't quite match the Metalness behavior of the custom shader that I have to use in…
Thanks for the answers above, this is really helpful and probably explains why I've not had much success applying for Technical Art roles. I actually have around 10 years experience with Unreal/Unity, but I've mainly worked as a freelancer on small projects where there's been a couple of programmers and a couple of…
Trying out your plugin. Not much is happening when I run the commands: import launcher launcher.run() It is installed as instructed and it is giving me feedback - on my first attempt it required me to save my scene to a folder within the project directory - but having done that it is not launching the gui and in the script…
truisms: - No naming convention is perfect or future proof - Every naming convention becomes worthless the moment you allow any flexibility - Nobody should ever name a file manually - especially artists Variations on this pattern have served me well enough over the last 15-20 years for every asset type I've encountered…
@marsh Two things: * At the end of the day, fun happens, regardless. "Fun" is always a given. But for some, the prizes are important incentive. Nothing wrong with competing hard, vying for those beautiful prizes. Also nothing wrong with respectfully criticizing something you feel might hurt your best chances at such. I…
And here is the unreal project level , I just skipped on materials that are too many and heavy folder, I just used anyway a plaster material on walls, glass on windows and plastic on deck , marble on floor. https://files.fm/u/pqnqe3jf Any help would be great thankyou! btw remodeling walls is not an options because there…
The default shader in Painter uses the Roughness/Metallic method, so your Spec and Gloss are not recognized. You can grab a Spec Gloss shader HERE. Copy this in your C:\Users\...\Documents\Substance Painter\shelf\shaders folder and restart Painter. You'll be able to drag and drop the new shader from the corresponding Shelf…
A bit of a bump. I was looking through a folder with some old images while browsing the wiki, and I noticed this particular image shows another benefit: By rotating the edges with some intersected geometry, we can round out the 'glass' a bit at no extra polygon-cost. This is quite a specific situation, but it can also be…
You can create material preset, they will embed your resources (sbsar, texutres) into a single file that you can easily copy between computers. The material presets are stored into your shelf folder at : "Documents\Substance Painter\shelf\presets\materials" We will also have some improvements regarding the shelf to move…
New in 1.04 : * New Panel Lines Tool. * Batch Assets export. * Right clic on each folder to open an explorer and browse your library. * Smoothing groups Blend. * Relax button to relax the selected faces (usefull after inserting an asset in “Free border” mode). * Modifiers on top allowed (like quad chamfer or turbosmooth).…