Hey Panda, I can't speak to anything recent with the project, but while I was at the company the goal was to create high quality graphics in-browser. The focus has since shifted to a Steam client I believe, you can learn more here: https://www.kixeye.com/game/tomeimmortalarena/home Check it out if you are into Moba games,…
Another quick update, looks a bit more put-together with straps and buckles, just blocking the shoes out now. Trying to figure out how to positon the tasset and not have her hips looking disproportionately huge. @PDC, planning to do something metallic, but with a bit of a fantasy-influenced design for something more…
I've made a combo based fighting engine in flash before, and some pretty complicated stuff in the Starcraft level editor story and triggers wise, a few short films (3D and 2D). I'm working on contacting the author, not sure what to exactly say, something like this? "I taught myself game design for the last 5 years and now…
Spent the week breaking down ideas. I'm aiming for a less fantasy-based design and more of a Victorian age/steam-punk design a la Dishonored and Thief. I have spent time trying to whittle down the ideas that will get the art across that will unify the idea. So currently my thought is a clock tower/watchtower for the tower…
marlfox8 - Thank you. I thought recreating something would be fun, and so far it has been. limesimme - Hmm.. So you think getting rid of his elven ears would be better? I feel it would be harder to tell that he's supposed to be Peter Pan. I thought I'd keep some of that fantasy element in there :) Here are some warm up…
To offer a different perspective... A very full portfolio of hyper realistic characters is the 'easiest' way to land a job in the industry. Its the easiest way to demonstrate fundamental knowledge (Anatomy, wrinkles, surfacing, ... etc) and there's generally a WAY higher demand for it. Something I often get my students to…
Great stuff as usual. For a crit, i think the blue feathers on the wing are a bit stubby. And realistically, the armor to heavy (which doesn't matter much since this is fantasy theme game). Although I do like the idea of pheonix feathers, I don't really like the over use of orange on his pallete. Maybe try cooler colors?…
I kinda hate the use of Normal Maps on skin, and cloth. It looks awful when it moves and deforms like rubber, while the wrinkles remain intact. I also hate how hair is crappy in 99% of the games, and notice when developers try to use 8-bit alpha transparencies ANYWAYS, but live with a crappy 1-bit cutout that looks crappy.…
Dabu, its looking really sweet. Im really digging the moss, lily pads and the atmosphere effect. You have such great detail, you have done a great work here, but the head (roof) of the shroom is looking pretty plain. Maybe some hanging vines with flowers from the rafter like area. But my major issue is on the top. The…
Alright, I'll change the text in the header! Been thinking of adding my email and perhaps phone number, just like you said. Oh yeah, you're definately right about that I need to show that I can handle more styles. I've really snowed in on the sci-fi side. I have created quite a few fantasy objects too when I worked on a…