"[...] artist who may lack workmanship quality but have winning personalities (i.e. poopipe's "team player")?" TBH I think you are misunderstanding the point. No one has any interest in hiring someone who lacks workmanship (betting on a sloppy artist eventually developing clean habits is a recipe for disaster imho). And…
I've finally found some time off work to get this done... while it's not ideal to leave it so late, hopefully a flurry of posts will make up for some of the lost time. 1. Concept Art Below you will see quite a drastic move away from our first idea to something more Gothic in nature for the exterior of the level: As for the…
Hi guys, great work thus far :-) I think this will be my first critique of anything here, and since we seem to lack the Spoiler tag, I'll keep it brief: I come from the game-design / coder side of the fence. What I see is that your environment's beautiful, but it would not serve a side-scroller all that well. Why? You're…
Still working on detailing the best 10 thumbnails, but in the meantime, I'll show a little bit of planning! Beyond the specifications of the contest, there are two constraints that I've decided upon when creating a design for Baron Pit: * The shape of Baron pit should stay relatively the same. Any change in the outline of…
Well, yeah, but not every team needs to be the size of the Assassins Creed team or Diablos, BF3s or CoDs. You could still make great games like Journey on a high end console and make it look good, you don't have to utilize every ounce of computing power to make a realistic type of game. I don't get the obsession publishers…
Here's the thing. The brightest area's in this shot are the least interesting part of it. By making those tube lights so bright they draw the eye, but you're drawing the eye towards and area with little detail. If you draw a players eye to an area, make sure there's something interesting to look at. I would say it's worth…
Hey Guys It's been a while since I've posted anything on here, but I figured I'd get back into it. My current project is essentially a prototype and I'm doing a lot of experimentation with the material editor and Kismet. The idea behind the game is that you're a little child god with the power of creation. He's on a dying…
Jason: I've been working in the industry for around 5 years or so, before that some mod/personal work etc. Really i've been doing 3d work for roughly the past 10 years. Sandbag: I get where you're coming from man, and infact i used to spend a lot more time worrying about all that stuff. The more work i do, the more relaxed…
Yes, I know console gamers who think they're the mutt's nuts at Halo 2, or some such new console FPS game - and they control it with 2 crappy little joysticks. They can beef it up all they want, but the truth is, no console method comes close to pure mouse + keyboard when it comes to FPS games. The only way you could even…
Quake II was the best single player experience I ever had. I always thought the atmosphere was cohesive and perfectly done, and the action vs puzzle solving was at a perfect level. I was happy that Raven decided that Quake IV would follow up that story. Lets face it, these next generation games, are not going to be great…