Bringing into the Game Engines Unity and the Unreal Development Kit Unity [ame=" https://www.youtube.com/watch?v=r9h_jVkVrCw&feature=share&list=PLKazeeErLwsht2bYJxP1YkGxNI0o809fX&index=12"]Unity with Crate - YouTube[/ame] Unreal Development Kit…
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Thank you so much! I'm thinking of either putting it in Unity or Marmoset for screen shots, and then put the model in sketch fab once i finish everything to see which one offers the best images. Since I'd like to make it close to the old classic jrpgs I'm leaning towards unity since I'm familiar with coding in unity/vfx
Ambershee: that depends entirely on the engine, though! With unity, you most definitely CAN do that. If I update the mesh or textures they will automatically be updated in the engine, whether the game's running or not. It's really an indispensable feature, particularly on complex materials. Seeing how Unity-inspired the…
Hi everybody! "Road to Mount Ardrak" is an environment I've created in World Machine and Unity 5.5 (yes, Unity!) during the course of 24 hours. I've used a total of 14 assets for this environment, which I've gathered from Megascans.se and the Unity Asset Store. You can read more about my workflow and technical details…
I am using the PBR method, using the Standard shader within Unity. Within my Albedo tga textures Alpha channel I defined where I want the transparency to be. So within unity I am using the Standard shader. What Rendering mode should I use to get this transparency to work. I tried transparency but that made my entire model…
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