Hi! Decided To join the contest! My champion will be Diana...with a new skin! For now i only sculpted the base anatomy of my character, I don't wanna go too deep into it because she will be, mostly, covered by her new armor. Hope you guys like it, c&c are welcome!
I'll be making armor and weapons based on a lion. I think the helmet could be used for multiple classes, but for now I'll assign it to the knight. Since I'm just starting right now, here's my reference sheet: Reference sheet: I'll have a blockout done soon, will post updates.
Spider Man - Miles Morales I've found a reference for this Spider Man design This is an armor sculpting study and polypainting, the free base mesh is not mine, but from rodesqa__ this is his arstation profile - https://www.artstation.com/rodesqa I like his stylized design.
try flattening your armor object with an xform modifier. skin wrap the pattern to it and then remove the xform modifier. the pattern should follow it as it returns to its original shape. havent tried it but it might work. (am using maya at work atm or id test it :( )
You don't need full definition but its smart to spend some time on the base and make sure the proportions are correct and make sense. Too often people rush into armor/clothing etc and end up really falling short on the anatomy of the figure.
In regards to my above posts to make it simpler to answer: What base values for specular and gloss should I be using to represent the "matte paint" of Armored Vehicles in Photoshop? Materials are typically Rolled Steel Plate, Casted Steel underneath the paint for example.
Definitely. Armor plating is usually formed from the silhouette of the chest from what I've noticed. There's also the more ballooned cuirass. Even so, attempting to use Howard's example would result in unwanted proportion. It'd probably even restrict movement.
Did a couple of sketches, tried to find something industrial/war factory kind of feel. Some plate armor to surround the building. It will have some vents/dirigible balloons to keep it floating in the sky. I really liked the vertical designs a bit more.
Fantastic stuff. I will have to make a critter or 2 and maybe an armor set... I do love the editor / tools pipeline for this game. Some awesome things that can be done with the randomization and Layouts. Has one of the best particle systems out there as well.
Oh, lookie here, something in color. Very cool man. It's weird, you've got these underlying comic style lines underneath these nicely rendered armor pieces. Interesting way to work. Keep it up, I'm really liking these. Very Blue Gender