Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
Hey everyone! For school I have to make a game character and I decided to do a ferret like bi ped. So far this is just getting my base forms looking correct I am hoping to get into the detailing as soon as I get the hands looking somewhat functional. I would love to critique as I have been at this for a few days now.
Our goal was to animate Homer Simpson surprised. Constructive criticism appreciated! What could be improved? http://https//www.youtube.com/watch?v=NruGXAedBig
Hey Guys, i rly need some help here. Atm i am learning 3D and Visual Effects and Substance is so much fun to work with BUT there is a thing that i can not fix ... What am i doing wrong here ? https://www.youtube.com/watch?v=ANNRwAqF01A
Development log of my short environment based game demo as my degree project. >>>Linktree<<< >> Initial Game Pitch Document << Premise of the game is that the player controls 2 remote controlled robot, to navigate and explore a dark and mysterious environment, solving puzzles along the way to traverse the level. One robot…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…