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Re: Portfolio critique
Reply by
ae.
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Oct 2010
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3D Art Showcase & Critiques
Solid stuff man love your style! i got no crits the website is perfect hope to see more stuff from you in the future.
Re: "Favela Revisited", a UDK scene.
Reply by
SouthpawSid
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Oct 2010
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3D Art Showcase & Critiques
lighting never has been my strong suit. Thanks for the Link voff,really good find for reference in my future projects. cheers!
Re: fantasy character
Reply by
Shiniku
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Jan 2011
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3D Art Showcase & Critiques
I made a strange excited noise when I saw the most recent concept. I need to time travel to the future to see it complete.
8 results
Re: FPS gaming firsts
Reply by
Slayerjerman
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Jun 2005
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Home
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General Discussion
Holy fuck I loved Terminator Future Shock and flying the Skynet hunter-killers. I was trying for the longest time to remember the name of that game!
2 results
Re: Some C&C Please?
Reply by
MoP
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Jan 2006
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Home
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3D Art Showcase & Critiques
In future, I'd recommend you research your artists' portfolios in more depth, then. I'm going to lock this to avoid a big flame war or anything.
Re: is SLI worth the mooolah
Reply by
SHEPEIRO
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Aug 2006
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General Discussion
getting a whole new shiney box so yeah im looking to upgrade in the future aswell, whats the difference between dual SLI and normal
2 results
Re: Vehicle: Stryker!
Reply by
Uly
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Jul 2007
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3D Art Showcase & Critiques
Hey Monkey! Saw some of your stuff on GameArtist.net (I think) earlier. Great stuff! Hope to see this thing textured in the future. : D
3 results
Re: Model Viewer (Programming Pimp)
Reply by
buddy the designer
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Aug 2007
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3D Art Showcase & Critiques
Great work, I'd like to see future releases and a .psd support I can't open any example files though PMed log.
4 results
Re: Real-time rendering is getting pretty crazy
Reply by
ZacD
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Apr 2010
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General Discussion
MR is dated though, its not really using a computer to its full power, ray tracing / raster hybrid seems to be the future for MR and VR.
Re: Mudbox 2010 - 30 Day Trial
Reply by
Ark
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Aug 2009
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Technical Talk
Problem with Toxik is they took the development team and combined them into the Maya dev team. Your potenially learning a software that as no future for improvement or bug fixes.
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