whoa. WHOA. mind. blown. Checked out their website... I approve. Just the right amount of creepy. I might also have to steal their catch phrase "Ferg loves you"
The same amount it costs to lease office space of any kind, depends on square footage and location. Walk up to the window of a commercial letting agents in your city and take a pic of the ads.
Great progress with these. Only critique I can think of is the amount of n-gons I'm seeing in a few of the models. Might cause some complications if you plan on ever migrating these to an engine.
Does the amount of roughness in a material really contribute to shader complexity in a deferred renderer? Or is this project using the engine's forward rendering path for VR? That alone would be an interesting distinction for the author to note.
Fantastic characters. Amount of detail is insane. Grim Reaper somehow reminds your dominance war entry :) (in a good sense) You made huge improvement! Great job, keep it up!
Strange, I had always thought that the dither amount was based on the values of nearby pixels... so if it was a pixel in the middle of a large area of flat value, you wouldn't get noise added.
With such a dense amount of sprites/pngs being loaded, was there anything you guys had to do in terms of optimization to the sprites to keep things from slowing down or eating too much memory?
yeah I hate it too....its obvious the change is a response to the amount of achievement farming prior to this update. If it was the same as before, I would have had all the spy's weapons by now...
I was overwhelmed by the amount of content made available on XBL Marketplace last night. Unfortunately I didn't have time to watch it yesterday, but I'm assuming it won't cover competitor presentations
AHAH, Thats very cool, I love the amount of accessories around the belt and all, Nice touch. You will have an awsome "big high rez demo reel" there.! Win! b1ll