Beautiful lighting man. It has a very friendly feeling to it. But one thing seems off: The light coming in from the oculus at the top is supposed to come in at a cone. But your cast light on the floor is EXACTLY the same size as the hole on dome, which looks strange and unnatural. Your cast light on the ground is too…
Hey man, I love the vast mountain ranges. One crit on your low light scene, It seems like you're missing some reflected light. You have the first bounce off the ceiling light but the rays coming toward the camera aren't being rendered. if you turn a light on in your home you'll see the glow around the light emitter but…
Hey Kris! What I'm doing at the moment is shining a spotlight through to get the light pattern from the windows, the problem is that the light just doesn't spill into the room but rather just flops in. With the open window near the warlock table, I could fake it because I could place a low intensity blue point light above…
Actually, what I thought was the rim light was light 2. I will see how the rim light looks without light 2. Sorry for the confusion. Also, it looks like it works without scene lights now as well. Yay! So with scene lights linked and multiple lights enabled I think my first test was all bungled up. I'm putting together a…
Was this you? http://www.myfoxdfw.com/dpps/news/man-jailed-for-tossing-peanuts%2C-pretzels-on-flight-dpgapx-km-20110712_14098853 A Salt Lake City man has been arrested and jailed after authorities say he pelted a flight attendant with peanuts and pretzels on a Southwest Airlines plane from Los Angeles to Utah. Pogos Paul…
Always wanted to do an Orc. This was a short weekend project that I took from reference to completion in roughly 12 hours. I spent a lot of time with the shader and lighting on this guy. It was fun to experiment with high contrast lighting setups in Marmoset. I realized just how important a great lighting setup really was.…
Your using a static light on a dynamic mover mesh. Hit f4 with the light selected to access the properties. Go into the Light Channel and turn on the dynamic check box for the light. One other thing... incase your using a skylight in the future, custom lighting doesn't seem to accept lighting from the skylight type light…
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Nice work man. I really like the last three environments. Just a few critics for the hallway: I like all the modeling little details like wires and different pipes. The texturing is solid and you put lots of little details in it. It kinda makes the whole thing more interesting. -As far as texturing goes. I would punch out…
Nice start! I think the first 90% is great so far, but the last 10% is always the hardest. In your case, the eyes are making it look a bit too Asian, and the lighting is pretty harsh. The pursing of his lips is also an important feature to try to capture, as is the tendency for pale skin to be more pink in the extremities…