I've shipped 10 titles now and I've noticed my sense of pride and achievement follows the same routine each development cycle. One would assume we work toward achieving a new watermark level of quality in order to feel a grand sense of achievement when our work is released and we gain the chance for perspective. I've…
Hey, this is Soul Reaper with a new nickname since this was the only place I still used my old one. I know I can count the number of people who care on one hand and still have enough fingers left to masturbate with, so I'm just going to cut to the meat and potatoes of this post: [ QUOTE ] FOR IMMEDIATE RELEASE DAVE…
Red Storm Entertainment is seeking an Online Services Engineer to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong programming skills and an extensive knowledge of online multiplayer systems this may be your next big opportunity to work on a hot AAA franchise. At RSE the developers…
I would start with something even simpler than a Glock. I also wouldn't even worry about materials or trying to learn PBR right now. It looks like you have the basics of UVing down. I can't tell that there's any high poly work being done. If you do have normal maps applied, it looks like you are pulling them straight from…
There're already some good points by the guys above, im just basically repeating some of them: - damaged sword design suggest that the character has already been in a bunch of battles/fights, but the armor parts are mostly clean/ smooth/new suggesting otherwise, which doesnt make a lot of sense putting them together. -…
It hurts my eyes seeing so many unoptimized "game assets". You should decreace the amount of polygons where they're not affecting to the silhouette, no matter if you're doing this as a hobby or as a professional. It's just stupid to leave them like that and it's totally unprofessional, especially if you're rendering these…
Hi! The model is a great learning experience but here's some feedback from someone who's a bit of beginner as well. While the model is good, it's also a bit too safe. It leans heavily on Lina's already established silhouette and while it works on that level you should always try and play and pull out the silhouette,…
Yeah, it's so fast and easy to test a lot of this stuff -- and many times it's circumstantial. Almost all of the "rules" I learned starting out turned out to be kaka. I wish beginner tutorials would say things like, "in a lot of cases, if you use triangles in such and such circumstances, it will give you problems." Rather…
like frump, got through about a third of it before giving up. I like chasing hot girls, i like looking at hot girls. I'm sure they like doing the same.....in my opinion they can dress how they want, and although you can blame it on the media that girls are encouraged to wear nothing and diet to stick insect proportions, i…
This is max specific, as that's all I know at the moment, so bear with me For certain shapes I've found it usefull to start out with a NURBS surface, conform it to the shape needed in a side/front/whatever view by moving the control points/lines around (adding u and v 'lines' of controll points where needed) and then going…