Let's take a look at this list. Yeah I can totally see how this was affected by pirates. "As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio, Totally the fault of piracy. "A source told GameSpot that the Chicago-based studio's collapse…
Thanks for all the replies, I'm sorry I can't do a decent quote, as I'm not sure if there is a multi-quote function. So I'm gonna go in and quote each thing myself and hope for the best. >.< Thanks, I'm will need all the luck I can get. Most of the tutorials I have followed around are free ones and aren't very good at…
@AdamDanby I think that anatomy looks great. Nothing wrong with it. Your head might be a smidge too large? At least compared to the reference image. I think the bulk of your issues are really with small details. For example, the belt. I know the problem seems like a really small issue, but just changing the slope/position…
Sorry Askhat, I am currently in northern Japan and have no access to a scanner or wacom tablet. Luckily for you, Eric looks to have been on a rather inspired painting streak and has provided some good input on designing the armor and some coloration ideas. Nice paintover, Eric (keep running with it!) I'll do what I can,…
Hi everybody. Im studying Industrial design in Savonia University of Applied Sciences, Kuopio Academy of Design in Finland. Im doing my bachelor degree atm, and Im planning and designing a game concept for a GPS enabled devices (mobile phones, tablets, music players). I need your feedback on what do you think of my idea…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Well, I am probably an exception to the rule but I'm much less likely to buy software licenses if the software doesn't run on Linux. I will occasionally make exceptions for software that's unique like Zbrush, IPackThat, Toolbag, or Substance Designer (both of which I have a license for) but otherwise I almost never buy…
Hey guys, I wanted to share my level up with you, and maybe it will encourage those starting out or struggling in their art journey too. My name is Scott Harris, I’m currently 31 and I’ve been on an art journey for 11 years. If I had known it would take 11 years at the time to be at a milestone point, I would have become a…
Scene Setup and Landscape Workflow in UE4 and World Machine + GeoGlyph 2.0 I tend to go straight into Unreal to begin blocking out an environment like this, as opposed to setting up a fixed camera in Max. I may go more into the reasons why as an addendum to the thread later, but the simple version is this; in my…