Hehe, thanks for the positive response guys. JasonLavoie: I've studied theory a little bit... I have a basic concept of modal scales and that's about it. I tend to just play whatever sounds good to me based on my knowledge of basic scales. I don't think I ever really sit down and think "well, these chords are…
Hi Munkndrunk00, In the end it's the quality of your work and the relevance of your knowledge to the role you apply for that will get you the job. At least in most European countries. As mentioned by slipsius a degree or higher qualification ( may be worthwhile to do ) will only help when applying to go to the likes of the…
you can get all the images you need from google and lots of other sites with nude or not humans , what i would advise is stick with real life models , and study , study s, study , and get drunk.
Hello community Heres my wip thread explaining the backstory behind this project and why its so important to make it right. One day i was invited to study at stan winston school and also interviewed and featured in their website https://www.stanwinstonschool.com/blog/artist-spotlight-drawing-prodigy-emka-klucovska I was…
I have not really felt like I had jump around even in my early days. Though, I did try to find the good jobs. See it is patience many people lack only trying to find that job to get them in. Like anything else in life just getting a job does not really cut it. Value yourself and push to what you want. It requires long…
Well this is a refreshing sort of thread. Got a nice, honest sort of feel to it. I suppose the best feedback (or the best...start to feedback) I can give is the following question: Why have you never moved beyond cartoons? I mean, you say you never "got" beyond that point, but I mean why? Just draw something that's not a…
I wouldn't pay the money for a games degree just to find out that you don't want to do for a living what you learned there. There's probably much better ways to learn about the game dev process, how the work REALLY plays out in a day to day setting at a studio and if that's something for you. There's probably many people…
Not in the context of a single document containing everything to do with the game. In fact I don't think I have ever seen a word document that contains design information. Games from my experience are designed hands on while features are pitched in presentations and then prototyped and moved forward. Often something that…
He doesn't look like a traveler, more like a warrior. You're jumping ahead of yourself I think. Step back to the concept phase and try to define what your character really is about, gather the necessary reference (stuff you don't know what it looks like from memory) and design accordingly. Example; if your your character…
So I'm going to be posting updates as I follow through every Tuesday. It's easier if I make a list to explain what I tackled: -Anatomy studies (should have done more, but didn't have the time to gather ref this week) -Icons cont. (critique on if materials read/how to improve be greatly appreciated, keep in mind they would…