Sorry for the disappearing act over the weekend everyone! I have been working diligently on this in-game weapon. I will be posting more progress tonight (texture maps, maybe a turnaround)-can't do it from work but for your convenience, here is the link to the work in progress on my website:…
Nice progress but I think you have some readability issues with the armor. It looks like your adding details piece by piece without thinking of the whole design, without having an overall idea of the look you want to achieve. Too many pieces with radical different shapes (bulky squares pieces vs round softish pieces), the…
@Sonny Thanks! I've progressed a little since then, I'm still debating whether I should keep it at twos or not. I was going to model out the entire UI and try to go for a hybrid 3D/2D sprite animation type of feel. As of now it feels more like stop motion than sprite animation, but I'm hoping that adding the UI and…
After working on this scene for the better part of 10 months, I think its time to bring this project to a close. I'll be updating this thread daily with the screenshot progress until the end of the month. Whatever it looks like then is what will stand. Hopefully by the end of this i can chronicle the massive effort it took…
@vempdance: Nice progress, it looks like the limbs could use more volume/shape. The jaw is a bit more broad than you have it now. Looking forward to seeing more. @renato.mederios: very nice lit image. I agree with PyrZern on the yellow material, seems it could be hue shifted a bit more orange to better match the concept.…
Lots of good progress in here! Chris, no problem man. Your tank regulator looks pretty good. See if you can try making the regulator body one piece, like it would be cast from brass. I just looked at welding tank regulators for mine since the concept ref is a bit small. Matt, good job on finishing! I'll echo Alex in that…
@kanga Thank you! :) Hey everyone. I created a few assets which are a coffee mug, toolbox, and several papers on the table. I also adjusted the lighting to make it darker in the background behind the lamp. Then I added the bloom effect and increased the AO by the post-progress. The issue that I'm facing now is that I'm not…
@HeliosDoubleSix Hi Alex, thanks for the feedback!
Really good point about keeping the albedo light so as to make the
indirect lighting more visible. GI can be so subtle and soft that its
easy to overpower it. And I think I got a little heavy handed
turning up the reflections...you can see it progressively get more
and…
Thanks for the feedback and input everyone, much appreciated! :) I don't really have anything I want to post here right now as I've been busy and the only things I've been able to do are some small adjustments and new concepts for my already existing designs. So instead of spamming the thread with lots of small stuff I…
I agree with the improvements others have suggested. The progress is nice but if you're trying to push it, irregularities are key (: something simple like changing the angle of the floor tile or adding a cracked in some stone helps. Maybe a couple books and bibles sitting on the benches or held behind the pews. Try to…