@kmacneil91 Thanks! I will spend more time on the hair once i have a better understanding of how the character looks like as a whole. In the first WIP i had a general naturalistic proportions going for her (except for her head of course) and I figured id try to see how she would look with bigger thighs + hips compared to…
I'm really loving this so far! She looks badass! The only thing that's catching my eye that I'd revisit is her cowl. It seems a little too bunched up and stiff around her neck. It might be on the angle that I'm seeing her, but a little more visual clarity on where the hood is tucking into might serve you well. I'm assuming…
Some more updates from today, changed her hairstyle- I wanted to see what I could do with her hair when it comes to the realtime version and I thought the bun would be a bit too easy and wouldn't allow me to practice what I wanted. I also gave her some skin detail with the new texturingXYZ stuff that also includes albedo.…
pretty cool work, however listen to Gauss about restraining use of normal-maps, you don't wanna make it blatant... it should complement the model, not walk all over it in big muddy boots. also her head seems too large in relation to her body, and her eyes are a very weird shape. oh, and her forearms seem too long compared…
Hey guys, I've been working on this scene as an asset pack for the marketplace for sometime. Its a fantasy grand throne room interior - https://www.artstation.com/artwork/x3dyAR It is now available in Unreal Engine format on the Fab for people to check it out and use it for any commercial purpose - [Grand Throne Room |…
Looks great already. I think her mouth as well as some other parts of her face needs some work though. You should polypaint her face so that you have some sort of guide. I would have made her ass a bit more relaxed too, looks a bit too clenched. Other than that I would recommend blocking out the whole thing before going…
Looks good I would try to tweak out the proportions personally, theres nothing that really stands out in particular just a bunch of little things like: her arms and hands are very small reletive to legs, her back/chest is very thick looking at it side on, her hands are a little stumpy and manish, theres a huge gap between…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
Hello to Polycount...ites? This is my first outing here and I would love to get feedback and guidance! I'm currently in my 6th quarter at the Art Institute of Vancouver Burnaby and I've been working at my first demo reel piece for about a week. I had originally created this character, Aya Renault (The Power Girl) for a…
I am in the same exact position... Jes finished investing in watercooling and wanted to now concentrate on enough ram for UDK. ( and big scenes ) At first I was considering going all out and getting 24 gigs of really fast hexa-channel memory. But anything faster than what I already have is $729 If I could get by with 12…