Ah, I did not find that when I checked the documentation. Was not even able yo click for a substance painter doc. Thanks though. I figured it was fine. I'm super excited to continue working in SP
You guys still continue to be my favorite contributors. Glad to see so many of your works be accepted into the game. Your latest works are just as quality as ever too! That Nexon courier is too good.
What I mean is to continually project copies of the source object you've picked in the beginning. Like creating a snapshot while you're in the projection mode. This will be very handy if you got repetitive details in your model.
I only ever auto unwrap the high poly and just block in colors in sculptris or 3dcoat, then I project that onto the low poly and continue texturing from there, so it depends on what you want to do.
The red chest cloth seems like it's made out of one continuous loop of fabric. I suppose I'd expect it to be fastened somehow in the back. This could be a nice way to add some area of focus on the back.
Your linework is badass, hopefully one day I can pull off works of comparative quality. For the sake of people like me, please continue this sketchbook. I really look forward to seeing more.
Actually I did overlay the UVs due to a sever lack of useable scratch brushes, and didn't have time to make one myself. Now that there's no deadline, I'm going to continue improving the textures. Thanks for the crits.
A little update. Added in some more detail on the engine compartment, pipes and started on his arm. Going to continue more on the arms and slowly start working into sculpting the body more. any cc welcome thx.
I hope you guys don't mind me being a bit organic. My character concept is a continued process. I drew this on a notepad. I'm still designing how the boots will look. [IMG][/img]
lol ill continue to post even if people dont want to play along :P slight update. looking like the textures are not TOO repetitive. im liking the orange in there. what do you guys think?