looks great dude. However, are you still going to clean up this low poly after the HP? Still allot of poly's to be saved on certain elements. looking forward seeing this progress :P
What fidelity are you aiming for? Current gen, or original gen? And, oh man, the light and colors. You've basically nailed the base lighting I think, minus adjustments as more elements are blocked in.
That's pretty weird. Is your highpoly object a bunch of separate meshes crashed together? Not sure that would cause this, but if it is made that way, try separating them and baking with just one element visible as a test.
Hey guys, anyone mind telling me what are some numbers in terms of textures sizes and vertices that will play nice with Skyrim? For example, the Elements, Giants and Mammoths would be good ballparks for me.
it's missing that circular crater type roughness. The mask or alpha you used to give it roughness wasn't the right shapes. needs to be circular. like so. this has elements of what I'm talking about.
This is crazy sexy! Im curious, what are the Terran elements here? To me, he looks like a different.. ethnicity (?) of Protoss, but still protoss. What was your thoughts behind it? :) Very stunning work!
When opening it using Scripts menu it gives Error 1302: No such element and when i opening it from explorer it does nothing but creating a new "ColorMap" document with the same inputted normal map
Yeah man, I think you are out of luck here, I've never been able to manage to get the outside elements to be intact. If I may ask why do you need that?
Those tech stuff are purely insane!Really nice art management and execution.Slick shapes,textures,background elements,those classical art touches and especially lighting,everything are complemental.Yoy can't wait for this!
Hot damn does this stuff look good. You may have some issues if everything is that same color of grey. Have you considered incorperating any other colors into the elements of the game?