Thanks for the comments fellas. I finished working on the base model tweaks and am about done the armor and weapons. I should be moving on to the hi res tomorrow. I'll post a update tomorrow after I have finished all the accessories.
Very creative concept. Though, I'd watch out the armor that sticks up on his shoulders, make sure those don't clip his head when you're rigging this up for rotation of the shoulders, etc. They probably won't, but just a remind.
Is the robe gonna end up always floating like that? maybe showing off a little bit more armor or change the texture will make him look stronger. To me, the color and design of the robe is a little grandma like. But the bike is very cool.
might want to narrow the jaw a bit its seems to be throwing off your proportions. I like the way the armor is turning out except for the breastplate so far. No real suggest for that though. Be sure to breakup that blue strap's consistency later on.
Can anyone give me some help of Blizzard style, especially in WoW? I am playing WoW for 3 years and it's really breathtaking the environment they do, and the special effects. I am also interest how they made all that characters, armor and weapons.
Hello I am really in awe of the graphic details on armors andbuilding of the latest assassin creed titles and I was wondering if there is any art description , show , tutorial , sketch , or chattalk , forum thread or whateverelse regarding the making of those awesome models and textures ...
just an update I seem to have gotten rid of the pinch when subdividing with a change in topology. I dunno if the topology is acceptable though. Or can I just go wild with it since no animation will be done on armor pieces?
There's lumpiness on the collar, plates on the thighs, insets near the serratus anterior, knee cap armor, and some of the raised lines from the shoulder to elbow. Do you have a close-up of the face again? It looks odd still.
looks fresh concept for the chinese building roof looks for the armor...but personally use that on timbersaw will be better lol i think. just saw similar concept on taiwan based MMOPRG game tinker like character / class...