I think the bottle shaped body works fine in 2D but will look odd in 3D. Even in the 3/4th shots it already looks a bit strange. I think it's fine if it's in the front view, but for the side view I think you should have some sort of curve/form in his body. Just the tapered shape is not enough. Personally I'd also try to…
... apply a uvwmap modifier to the object from the view shown in the screenshot... then in the modifier click "view align" then click "fit"... then scale the plane (if necessary) to be the dimensions of the image (in sub-object mode with "preserve uvws" checkbox enabled ... or punch the dimensions in the plane width and…
For me a simple smile tells me a lot about a person. I try getting along with those that smile more than the ones who shut their faces. But in your case it could be opposite, right? Think about it, you are "talking" in public with us. Being comfortable in your corner is your choice. As a career point of view: You can be a…
I used planes for reference in 3DS Max when modelling the base mesh, and for the most part it matched up to the reference images quite accurately. There were some complications - with the head especially - as some of the views were skewed in comparison to the alternate view because I think he was leaning in his photos. I…
My main progress in the last little while has been rocks, terrain, and distant objects. Here's a look at how things stand now. Here's a view of the central area without fog so you're actually able to see it. I'm not considering the wide open area within the outer walls to be walkable by the player, it's just going to serve…
Sorry for my late reply! Now I know what you mean - they're magnets, a quite common sign in CAD programs for snapping. But your're right, I should add an Icon- and abbreviation-index to the manual. The problem here is the exact overlapping of the faces - OpenGl sometimes/somewhere renders the one face in front and then the…
Modular Pieces explained in mor detail Basic Blockout getting idea of height and then will create basic modular pieces in 3ds max Blockout Progress Added in the windows and basic models for the food stands and a few signs on the buildings. The camera angle has been changed so that the stage can be seen better compared to…
Thanks for the feedback. I just imported the model+normalmap+ao into the Udk. Even so there are still some baking errors left (e.g. on the interior seats) I'm still happy how it came out. Some screenshots: Hope I fixed most of the stuff you guys mentioned. If anyone still sees something that should be fixed... well, you…
Ahh that totally isn't reading well right now but it will later, I should have saw the roof top part before if you mentioned it. It actually isn't a roof top, and the look out is actually a glass window, there will be a foundation above the players view so it will seem more inside a building with a beautiful sci-fi look…
A big thing to be aware of is from where you'll usually be viewing the tree - this will help you determine where to face most of the tree planes; the goal is to make it so that the planes aren't being viewed from a really steep angle, where you'll notice the texture becomes greatly skewed and eventually the alpha card will…